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Issue |
Title |
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Vol 3, No 2 (2022): JGrKom: September 2022 |
Application of the Project Based Learning Model to Increase Student Activity and Student Learning Outcomes in Basic Computer and Network Subjects |
Abstract
PDF
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ibnu hasan |
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Vol 5, No 2 (2024): JGrKom: September 2024 |
The Effect of Using Learning Management System on the Learning Outcome and Motivation of Software Engineering Students at SMKN 2 Cimahi |
Abstract
PDF
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Abdul Kholik, Pangeran Nelson, Pebi Pebriansyah, Gigin Gantini Putri, Mariam Komalawati |
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Vol 5, No 2 (2024): JGrKom: September 2024 |
Application of the Teaching at The Right Level Approach to Increase Learning Motivation of Class X Students |
Abstract
PDF
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Wulandari Wulandari, Dea Nur’afiah Ramdani, Soffi Mellynia Putri |
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Vol 5, No 2 (2024): JGrKom: September 2024 |
Application of Gamification to Increase Student Learning Motivation in Learning IP Address Class X RPL at SMKN 1 Cimahi |
Abstract
PDF
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Sintia Dewi, Fitri Nur Saadah, Mutiara Tito Fitriantika, Agus Rahmawan |
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Vol 4, No 2 (2023): JGrKom: September 2023 |
Development of a Self-Evaluation Model Based on an Intelligent Tutoring System to Increase Student Learning Motivation in Basic Programming Subjects |
Abstract
PDF
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Anastasya Reskianissa, Wahyudin Wahyudin, Nusuki Syari’ati Fathimah |
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Vol 4, No 1 (2023): JGrKom: July 2023 |
Designing UI/UX for Web-Based Evaluation in Artificial Intelligence E-Learning to Determine Learning Motivation with Design Thinking Approach |
Abstract
PDF
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Muhammad Zahid Tsaqif, Erna Piantari, Erlangga Erlangga |
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Vol 5, No 1 (2024): JGrKOM: July 2024 |
Implementation of the Snowball Throwing Method with Wordwall Learning Media to Increase Students' Learning Interest and Motivation in Software and Game Development in SMKN 4 Bandung |
Abstract
PDF
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Qurratu Aini, Amilia Trianasari, Sigit Dwi Prasojo |
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