PERMAINAN “PETUALANGAN DI IVALICE” BERBASIS ANDROID UNTUK MENINGKATKAN HASIL BELAJAR IPA DI KELAS VI SEKOLAH DASAR

Mochammad Yasa Ali Rahman, Tatang Syaripudin, Arie Rakhmat Riyadi

Abstract


This research based on education game for improve the result of learning science at grade VI in elementary school. In this pandemic COVID-19 people must do all of their daily activites even education on their own home.. The purpose of this research is to make game who based on science and a little element from another subject such as PPKn and Indonesian Languages. The method used in this research is DnD (Design and Development). With 3 steps used on this research, the steps are planning, production and evaluation, at step of evaluation for validate the game “Adventure of Ivalice” to the stakeholder where they are from expert of media, expert of subject matter, expert of art and two teachers whose teaching grade VI at elementary school to complete the questionnaire based on their expert. After validating, researcher start to count the point and imrovement obtained from the stakeholder for game “Adventure of Ivalice”. The final product of this research is the improvement of game “Adventure of Ivalice” obtained from stakeholder. Point of validating the game is 88% with category very good(75%-100%). Then, in this research there is explanation of planning the game “Adventure of Ivalice” until the proccess of improvement.

Keywords


result of learning science, game, DnD (Design and Development) method.

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DOI: https://doi.org/10.17509/jpgsd.v7i1.51818

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